

In previous iterations, the UserMenu allowed you to change a few different things from the UI directly. Longer names will be truncated to prevent multi-line usage. The STHUD currently supports a max of twelve names displayed.

Occlusion is taken into consideration when displaying units on the STHUD. This is intended as a fail-safe, always-present UI element, allowing vehicle crews to use standardized communication without needing to rely on every vehicle being configured to have the same style of Arma compass. When inside of a vehicle yourself, a compass bearing indicating your current view direction will be placed at the top of the STHUD. This compass is tied to your in-game compass item, so if you do not have one, it will not show. You can disable this through the fthud_usermenu feature. The STHUD has a default compass overlaid into it. This will icon will indicate whether they're a driver, gunner, commander, passenger, or a passenger in a fire-from-vehicle (FFV) seat.Ĭolor-coding group members is supported – to use, simply use the in-game team assignment feature – the changes will be made to the HUD after a few moments. When a unit is in a vehicle, their unit role icon will be replaced by a vehicle role icon. Medics/Corpsmen, automatic riflemen, anti-tank troops, and leaders will show with special icons. Other team members will show as green icons. If you are not the group leader, you will display as a yellow icon.

The current group leader will display as a white icon. There are three circles – the first one indicates a range of 15m, next is 30m, last is 50m.
