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Arma 3 hud mods
Arma 3 hud mods











arma 3 hud mods

In previous iterations, the UserMenu allowed you to change a few different things from the UI directly. Longer names will be truncated to prevent multi-line usage. The STHUD currently supports a max of twelve names displayed.

  • This has been designed to work with a “Small” or “Very Small” GUI size, so for best results, try it like that.
  • When you die, the HUD will automatically close. If you move close enough to a dead group unit to see their STNT dead nametag, they'll be automatically removed from your STHUD.
  • The appearance of someone’s marker, or their name, does not necessarily mean that they are alive.
  • Moving through dense terrain such as heavy woods or jungle thus makes keeping line of sight that much more important. Reestablishing line-of-sight will cause the marker to fade in again. If you do not have a valid line-of-sight on a unit, their marker will begin to fade away, becoming invisible after a few moments.

    arma 3 hud mods

    Occlusion is taken into consideration when displaying units on the STHUD. This is intended as a fail-safe, always-present UI element, allowing vehicle crews to use standardized communication without needing to rely on every vehicle being configured to have the same style of Arma compass. When inside of a vehicle yourself, a compass bearing indicating your current view direction will be placed at the top of the STHUD. This compass is tied to your in-game compass item, so if you do not have one, it will not show. You can disable this through the fthud_usermenu feature. The STHUD has a default compass overlaid into it. This will icon will indicate whether they're a driver, gunner, commander, passenger, or a passenger in a fire-from-vehicle (FFV) seat.Ĭolor-coding group members is supported – to use, simply use the in-game team assignment feature – the changes will be made to the HUD after a few moments. When a unit is in a vehicle, their unit role icon will be replaced by a vehicle role icon. Medics/Corpsmen, automatic riflemen, anti-tank troops, and leaders will show with special icons. Other team members will show as green icons. If you are not the group leader, you will display as a yellow icon.

    arma 3 hud mods

    The current group leader will display as a white icon. There are three circles – the first one indicates a range of 15m, next is 30m, last is 50m.

  • Give you an always-visible way of seeing who your team members areĪs long as you are in a group, and not inside of a vehicle, you will see the Fireteam HUD displaying at the bottom-center of your screen.
  • You only see your fireteam members relative to you – no terrain, no other players/units. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality.
  • Provide situational awareness on where your fireteam members are and what their orientation is.
  • The ShackTac Fireteam HUD was designed to do the following:
  • 6.5 Remove Dead from Group when in Proximity.
  • 1.5 Squad Bar Hiding (minimalist mode, optional).












  • Arma 3 hud mods